RANDOM THOUGHTS #198
Steve Cole's thoughts on
ADB and the future of the SFU.
1. When we announced the new pricing structure for the
Starline 2500 minis it was after a whole lot of work and deep thinking over just
what things cost. Someone noted that a very small ship cost half of
the price of a bigger ship that was five times as big and heavy.
That's because the weight of the metal is only one factor in
determining the cost. We start with the cost of the CGI and plastic
prototype, which is fixed no matter what size it is. Then there is the
cost of molds, which varies somewhat with the size of the ship (a mold
makes fewer copies of bigger ships). There is the metal cost of
course, but there is also the casting costs. Sometimes two molds that
hold the same number of pieces require very different amounts of work
or do not produce the same number of usable pieces. The cost of
shipping from the factor to Amarillo is more or less proportionate to
size. The royalties we pay to Mongoose and Paramount are proportionate
to the final price. There is a certain minor administrative cost to
process each order, where one line item costs the same effort as any
other regardless of cost. The biggest factor is hand labor by ADB. We
have to inspect every ship (which is not much harder for a big ship
compared to a small one), put them in a bag and store the bags in a
bin that wasn't free (same cost regardless of the size of the ship),
pull them out of the bin and match them to an order and put them in a
box (same effort no matter what it is). If we were doing retail
packaging, the cost of the clamshell box and a person to put the
ship in it is not cheap and is pretty much fixed to the number of
pieces. The metal cost for most average ships can be anywhere from
20%-40% of the total cost, so a really small ship might end up costing
80% as much as a much bigger ship. That's why big ships cost more
but not in proportion to their overall weight.
2. On 15 May we
attended the annual Company Picnic, otherwise known as the Amarillo
Business Connection. This is a huge business-to-business trade show at
the civic center. Hundreds of booths offer no end of services and
products, from landscaping to banking, from web development to
personnel staffing, from restaurants to hotels. These booths hand out lots of free stuff (pens, scratch pads, sticky notes, chocolate,
candy, etc.). Fourteen years ago Leanna saw it in the newspaper and
she and I went. A couple of years later we took Steven Petrick along,
then we added Mike, then Jean last year, and Simone this year.
Everybody has instructions to bring back shopping bags full of loot.
(We haven't had to buy office supplies in 10 years.) We operate as
a team. Since I go faster than others in the show, when I get to the
end of each showroom (there are three) I find a chair and rest.
Everybody then comes to me at the end of each row to drop off full
bags and pick up empties. Mike takes the full bags out to the car on
the parking lot. (This year, I went to the show an hour earlier to
park the car in a closer spot.) This year, Simone used the show to
find clients for her new freelance graphics business. The last act of
the Company Picnic is to put all of the candy in a big pile and take
turns selecting three pieces of it. This is a chance for social
interaction and to find out what everybody likes.
3. Something that the Chamber of Commerce
did for the Business Connection show this year was to have a food
court from 11-2 so everyone could have lunch. For $10, you were in a
room full of tables surrounded by trade show booths where local
restaurants were passing out free food. This allowed us to try several
restaurants and find a few new ones. It kept all of the messy food in
one area, and allowed people to eat sitting down. (There had always
been restaurants passing out free food, but you had to eat it while
walking to the trash can at the end of the aisle.) This was, all in
all, a genius idea. The $10 paid for the fourth exhibit hall, the
booths were already there anyway, and everybody got to eat in
comfort.
4. Something that has always been a problem at ADB (since
there are not enough people to do everything that should be done, let
alone everything that could be done) is the balance between
"primary projects" and "small projects that would
actually make a few dollars if we just got them done." I have
often called this the Hitler-Guderian argument. Hitler wanted to send
a few divisions here and there while Guderian wanted to send
everything to Russia. Both were wrong, but Hitler usually got what he
wanted and, well, the Russian front collapsed. (If I let myself get
sidetracked with too many "small projects" and the big
projects don't get done, we'll run out of money.) Big projects are
things like the Federation Commander Tactics Manual, A Call to Arms Star Fleet Book 1.2, Captain's Log
#49, and Federation & Empire Minor Empires. Small projects are things like several
people who wrote apps we might sell for money, sorting out the prizes
for the tournament, those government forms I need to fill out,
reviewing a proposed change to a significant rule in one of our games,
and marketing books done on Kindle.
5. What we did for
that problem was to create the SmapRo list (SMAll pROjects), anything
worth doing that will take an hour or more of my time. I sit down
every Saturday with the partners and staff, and we discuss any new
SmapRos that appeared on the list, then study the priorities, and
finally select five of them (one per day as the sixth day's SmapRow is
to evaluate the list again). Priority evaluation depends on many
factors. Just how much time will it take? Just how many people will
benefit? What promises were made (and broken) and now need to be kept?
Who is complaining about any given item? We try to pick one personal
item, one broken promise, one profitable item, and two wild cards.
JagdPanther got onto the list when enough people complained to Jean
and Leanna that they begged me to get it done so they wouldn't be
bombarded with requests.
6. The problem is always too much work and too few
hours/people and too many interruptions, emergencies, crises, and
explosions. It's physically impossible to get done everything that
should be done. And when you suggest that I "Just do the highest
priority" it means that only one thing will get done, and because
of the broad product range that one thing is not something that some
significant number of customers want. So the theory is to, every
day:
A. get a major chunk of a major project
done (say, a chapter of FCTM)
B. get some "other" work done
that is time-critical (say, a star fleet alert)
C. get one thing done for the Starline 2500s (say,
post the latest Slaver revision)
And D. spend an hour and
get one "SmapRo" (SMAll pROject) done (such as getting my
driver's license renewed or fixing the mess I made of the Platinum Hat
prizes). Some SmapRos can't be done in one hour so they are at the
end of the list when (given no other SmapRos on the list that take
less time) I can devote an hour a day for a week.
Right now the SmapRo list has 20 or
so things on it, but hey, that doesn't include the 20 things I forgot
to put on the list (such as one which was forgotten until someone
reminded me). The list includes both personal items (like my annual
checkup) and business items (like four different computer apps that
need contracts) and projects (like figuring out what Daniel Kast needs
to do the next Starmada project and sending it to him).
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