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Sunday, October 26, 2014

Got Any Marketing Ideas?

ADB, Inc., is always interested in great marketing ideas, ways and places to sell our products, as well as new products to sell. Our page on Facebook (http://www.facebook.com/pages/Amarillo-Design-Bureau-Inc/231728653279?ref=mf) exists to put our products in front of other groups of potential customers. You will find us on Twitter as ADBInc_Amarillo. We also are releasing YouTube videos that show what you'll find in "the box" and our latest releases. You can catch our videos on our channel here: http://www.youtube.com/user/starfleetgames.

We tried a lot of things that didn't work (Google Pay per Click, full-color ads in trade journals) and a lot of things that did work (banners on gamer websites, Star Fleet Alerts) and are always looking for new ideas. If you have any, send them to us at Marketing@StarFleetGames.com and we'll think them over.

Saturday, October 25, 2014

Join us on Facebook and Twitter

ADB, Inc.’s page on Facebook is now up and running, and we’re finding a lot of new faces who haven’t been around the BBS or Forum. We have pictures up of ADB, Inc. staff, links to many of our videos, snippets of information, and interaction with our fans. Jean Sexton is the main voice you will hear on our page on Facebook. If she doesn’t know an answer, she’ll ask one of the Steves and ferry the answer back.

All that is left is for you to "like" the page for Amarillo Design Bureau, Inc. if you haven’t done so already. Here’s the link: http://www.facebook.com/pages/Amarillo-Design-Bureau-Inc/231728653279?ref=mf.

Many people on our page on Facebook have not been on our BBS, so perhaps our new outpost on Facebook will become the place for those who want to keep up with current events without the intense atmosphere (and flood of information) found on the BBS. If you are very busy on a given day, checking our page on Facebook would tell you quickly if something important has been announced. The page also has its own art galleries, plus a place where you can post a review of our products. It also has discussions where you can link up with fellow gamers.

We've also added a Twitter feed which you can follow at https://twitter.com/ADBInc_Amarillo.
 Be sure to follow us for a quick look at what is going on!

We hope to see you there! For Facebook users, be sure to add us to an interest group to see all of our posts.

Friday, October 24, 2014

If I Could Start the War

If I could start the war, If I could find out how,
I’d come over the border and kill you ... Right now.

I don’t know why I bombed the things I did.
I don’t know why I killed the beings I killed.
Pride’s like a sword it can cut both ways
Bombs are like novas at the end of days.

I didn’t really mean to miss you.
I didn’t wanna see you leave.
I know I made you run, but really...

If I could start the war, If I could find out how,
I’d come over the border and kill you ... Right now.
If I could reach your stars, I’d take them all from you,
Then you’d hate me hate me like you loath to do.
If I could start the war...

Your world was shattered, It was torn apart.
Like I just took a sword and drove it deep in your heart.
You dove into that sea, I let you get away
I just lost track of your starship then and there...

Too mad to tell you I was coming
To proud to warn you at all.
You know that I am coming, and Kai...


I didn’t really mean to miss you.
I didn’t wanna see you leave.
I know I made you run, but really...


Filk written by Stephen V. Cole. Appeared in Captain's Log #35. (c) 2007

Thursday, October 23, 2014

More Nitpicking

This is Steven Petrick posting.

There is a TV series called "Hawaii Five-oh."

The writing for this show is pretty bad in my opinion.

Some examples from recent episodes.

One of the members of the team has a brother who has been kidnapped. He must find the villain's stolen money to ransom his brother back. Yet, he never, ever, makes the point to villain that he will not do this without "proof of life." He is a trained detective, and in point of fact in the episode previous to his finding out his brother has been kidnapped he is involved with another kidnap case where the "proof of life" concept appears. Yet he never gets it in the case of his own brother.

Eventually we find out that, indeed, his brother was already dead.

Then we have the "hitman with a heart." We learn that this hitman had a heart transplant and as a result, has stopped killing his assignments, but has instead by faking their deaths and smuggling them to Hawaii, creating his own little community of people whose lives he has saved (got that one as an oh so probable story line?). Now his "boss" has found out and sent a hit man to kill the people in his little community. Protecting them, he is wounded and captured by Five-oh.

He refuses, however, to tell Five-oh where he is hiding his little community because he does not want to put them at risk.

Excuse me, but your boss is already sending a killer to Hawaii to kill them, seems like he already knows they are alive and in Hawaii and probably where, so saying you do not want to reveal their location in an effort to keep them safe is a pretty stupid thing to say for someone who was smart enough to fake all those deaths and convince them to go live in Hawaii and smuggle them there for years without your boss finding out.

Other things that annoy me about the show:

With the exception of the non-Hawaiian members of the Five-oh team: Only white cops foul up and get killed; only Native Hawaiian cops perform acts of heroism. Its gotten to the point that if a criminal is captured and being put in a police car, you can look at the officer selected to drive that car and know if the criminal will escape (white cop, the criminal will escape usually killing the cop, Hawaiian cop, the criminal will make it to police headquarters and be locked up or questioned by Five-oh).

Wednesday, October 22, 2014


Steve Cole writes: These are things TV and movies taught me that are contrary to my own experiences and observations.
1. Absolutely everybody in the US loves and follows the sport of boxing. (The reality is, most don't.)
2. Everyone who does not live in New York wishes they did, except for the people who wish they lived in Los Angeles. (People who live there think so; those who don't live there mostly don't want to.)
3. Everybody wants to be an actor and wants to hear all about how actors organize their careers and events. (Few of us actually care.)
4. The good guy will always put down his gun when the bad guy holds an innocent civilian hostage. (A trained police officer will simply shoot the bad guy in the head.)
5. Lots of single women get pregnant, then raise their children (who grow up just fine, thank you) without the fathers being around. (The reality is that children without two parents are far less likely to succeed in life. Steven Petrick has a theory that lots of Hollywood shows repeat this so that Hollywood big shots are not annoyed by the young actresses who sleep with them and get pregnant.)
6. Absolutely everybody in the US loves and follows the sport of soccer. (I don't actually know anyone who does.)
7. Any group of 10 people includes someone who is gay, openly or otherwise. (I have a gay relative and some gay friends, who are swell people, but these comprise about one of every 50-100 people that I know.)
8. Pretty much every foreigner speaks English. (I have been to Germany where almost no one spoke English. I have been to England and have no idea what language they speak. I have been to Mexico and found very few people who speak English. On the other hand, every Canadian I have met speaks English quite well.)
9. Everybody has filled out their bracket for March Madness. (I have no clue what's that's all about. It seems to be some kind of sport thing.)
10. Every police investigation involves a visit to a strip club, somebody who had an affair, and an illegal alien who is afraid to talk to the police. (Ok, maybe that one is right.)

Tuesday, October 21, 2014

Playing Star Fleet Universe Games Long Distance

Playing games by email or by post is an alternative to playing face-to-face. While there are a few differences (i.e., your opponent isn't sitting across the table from you), it is the same game.

When playing Star Fleet Battles or Federation Commander using the Play-by-Email (PBEM) system you and your opponent submit your orders for the turn to a moderator via email. The moderator then processes them, and sends a "SitRep" (Situation Report) to the players via email. You receive the results, write up your next set of orders, and then submit your orders once again. The process is repeated until the game is completed. Sounds simple? That's because it IS! It'll take a little getting used to (after all, what doesn't?), but once you've got the hang of it, you'll be lobbing photon torpedoes (or whatever your weapon of choice is) at opponents from all over the world.

Every FC or SFB PBEM game has at least three participants: two or more players and one moderator. The moderator's purpose is to accept orders from the players and carry them out, reporting the results of those orders to all players. While (s)he is not a player, the moderator fulfills a very important role in the game. Good moderators and good players make for a good, enjoyable game. Moderating a game is also an excellent way to learn more about the game's rules.

Prime Directive games can be played by posting on the Forum. The GM of the game gets players, approves their characters, then sets up situations for the characters to face. It takes a bit longer because the players are not sitting around the table, but it also allows people who are spread out across the world to play.

Players of all our games are expanding the frontiers of playing long distance. Some are trying chat, some are adding webcams to that, many are trying out VOIP so as to get close to a face-to-face experience.

While there are some disadvantages to playing long distance (it does take longer to finish a game), there are advantages as well. You can play against people in other parts of the world (how often do you get to Australia, anyway?), you can play multiple games at once, and you can have large multi-player games (without worrying about running out of chips and soda).

For more information about playing long distance, drop in on the Forum (http://www.federationcommander.com/phpBB2) or BBS (http://www.starfleetgames.com/discus/).

Monday, October 20, 2014

This Week at ADB, Inc., 12-18 October 2014

Steve Cole reports:

This was a week of steady work on new products. The weather this week was mild. The spam storm mostly remained at something under 200 per day.

New on Warehouse 23, DriveThru RPG, and Wargame Vault this week was JagdPanther #10.

Steve Cole worked on A Call to Arms: Star Fleet 1.2, almost finishing the ship roster section. He also did some graphics for the Star Fleet Battles On-Line 3rd Generation project and for the Hydran Master Starship Book and worked on the fighter rules for Federation Commander Border of Madness.

Steven Petrick worked on Hydran Master Starship Book and Captain's Log #50.

The Starline 2500 project moved forward as we wait for the prototypes to reach the mold-making company.

The Starlist Update Project moved forward with five new entries.

Leanna kept orders and accounting up to date.

Mike kept orders going out and rebuilt the inventory.

Simone did website updates and some graphics.

Jean worked on PDF uploads, managed our page on Facebook (which is up to 2,294 friends), managed our Twitter feed (123 followers), commanded the Rangers, dealt with the continuing spam assault on the BBS, managed the blog feed, proofread the Hydran Master Starship Book and A Call to Arms: Star Fleet 1.2, took care of customers, and did some marketing.