This Week at ADB, Inc., 17-23 September 2017
Steve Cole reports:
This was a week of steady work on current
projects.
The Starlist Update Project moved forward with
three new entries and an update.
Steve Cole worked on Shapeways production management,
reprinted countersheets, A Call to Arms: Star Fleet, Book 2, blogs, and other projects.
Omni Scale Federation F-18 fighters coming
soon to our store on Shapeways.
Steven Petrick worked on
Star Fleet Battles updates, quality control assembly and shipping, and the Kzinti and
Gorn Master Starship Books.
Leanna kept orders and
accounting up to date.
Mike kept orders going out and rebuilt the
inventory. Wolf guarded the office, chasing away a
ThompsonĀ¹s Gazelle, as well as Doctor Thompson.
Jean worked on the GURPS Prime Directive revision, managed our page on
Facebook (which is up to 3,895 friends), uploaded ships to Shapeways,
managed our Twitter feed (238 followers), commanded the Rangers, dealt
with the continuing spam assault on the BBS, managed the blog feed,
proofread A Call to Arms: Star Fleet, Book 2, took care of customers, and did some
marketing.
RANDOM THOUGHTS #294
Steve Cole's thoughts on playtesting.
Many people ask to playtest our games. Few
of those who are given something to test actually report anything
worthwhile or anything at all. Playtesting is hard work, and your
gaming buddies may not be as enthusiastic as you are. Playtesting
delivers a great sense of accomplishment, of making the game and the
world better, but it's not really what anyone would call fun. It's
also not a free ticket to insist on any changes to the game that you
think are cool; your suggestions and reports will be considered along
with those of other playtesters but you're not the game designer and
don't get to change the game on your own whim.
Many players don't understand what playtesting is,
or they do understand it but don't want to do THAT and want to
define their role as something else. It's not proofreading. If you
notice a mis-spelled word or a missing comma then you're welcome to
report it, but that's not something you get playtesting credit
for.
Playtesting is not reading the rules by yourself and
commenting on your gut feelings about how the game will work out when
real people try to play it. You can certainly do that, but it's not
playtesting, it's commenting, and anything you notice will, if the
game designer thinks it valid, have to be tested by live gamers in a
real game. One applicant recently said he'd been on the playtest
mailing list but had never sent in a report because he wanted to wait
for and comment on the final copy. That isn't how it works. For one
thing, asking to be on the mailing list and never reporting is the way
to never get picked for another project. For another, it's not really
fair for you to stay out of the ongoing debates on rules developments
then drop in at the last minute and argue with the designer about
rules changes when nobody else is looking.
Playtesting means you sit down with live opponents and play
the game/scenario/ship multiple times, trying different tactics and
then (after checking with the designer) multiple tweaks and changes.
Playtesting means playing to the end (or until you find a game-killing
problem) and then writing up a report and sending it in.
Playtesters must play to win, but
they must also play to explore (which is why playing the
game/ship/scenario once is nowhere near enough). We sent Star Fleet
Marines to several test groups who all reported by "fine, print
it!" but then one day Steve Petrick and I sat down to play it for
fun by ourselves. We found out that the playtesting had missed, well,
everything, and it took months to redesign the game and test it
ourselves.
Sometimes you do
something that isn't the way the game is supposed to work just do
see what happens. Decades ago I was working on a game an outside
designer had sent in. I had tested it with live opponents and it was
ready for press on Monday morning. Then at the Saturday game club
meeting somebody said he really wanted to playtest something. I sat
down with the finished game, expecting to simply evaluate his
potential skills. He read the rules, read the scenario, read the
little history article, then did something no one else had ever done.
He spent the first turn shifting the Japanese Army to the north before
moving west to attack the British. (The map was a very dense jungle
and the Japanese attack involved sending part of their army down three
roads through the wilderness. By shifting to the right, he had more
troops hitting the north end of the British line, the place where all
of their supplies and reinforcements entered the map.) The net result
was a blowout, and the British were lucky to escape to Egypt. (We
changed one hex on the map from clear to jungle and the whole
"north shift" plan became unworkable. Further research
proved that error on the original designer's map was why the
Japanese didn't use the northern strategy in the historical battle.)
That incident became part of how I trained playtesters from then on.
If the scenario says the Klingons attacked Georgia, see what happens
if they go around Florida and attack New Orleans!
The best way to get hired as a playtester (and by "hired"
we mean you get a couple of free copies and your names in the book) is
to start playtesting. Check the BBS for new projects, check the
newsletters for new scenarios and new ships. Don't wait to be hired,
just grab something and test it and tell us how it works. If we think
you have the skills and the drive to stick with it, we'll start
sending your playtest stuff the public hasn't seen.
This Week at ADB, Inc., 10-16 September 2017
Steve Cole reports:
This was a week of steady work on current
projects. The Orville changed SF/TV forever. The Cassini space probe
ended a 13-year visit to Saturn by crashing into the clouds.
The Starlist Update Project moved forward with
one new entry and three updates.
Steve Cole worked on Shapeways, fiction, A Call to Arms: Star Fleet Book 2,
blogs, and other projects.
3788 Scale Klingon B10B boom in our store on Shapeways.
Steven Petrick worked on Star Fleet Battles updates,
quality control assembly and shipping, and the Kzinti and Gorn Master Starship Books.
Leanna kept orders and
accounting up to date.
Mike kept orders going out and rebuilt the
inventory.
Simone did website updates and some
graphics.
Wolf guarded the office, chasing away a
pack of lions. (In truth, they were leaving for their winter range
anyway as every year the pride goes before the fall.)
Jean worked
on the GURPS Prime Directive revision, managed our page on Facebook (which is up to 3,896 friends), managed our Twitter feed (236 followers), commanded the
Rangers, dealt with the continuing spam assault on the BBS, managed
the blog feed, took care of customers, and did some marketing.
SEVENTH ANNUAL STAR FLEET BATTLES PLATINUM TOURNAMENT
Our
seventh Internet SFB International Championship Tournament will be open
for registration as of September 8, 2017. Registration will close
midnight (Pacific Daylight Time) on October 12, 2017. This is a
single-elimination tournament using a standard tree. This tournament
will be conducted through SFBOL and you will need to be a member of that
service to participate. We will have at least 32 seats, and
up to 64 if there is demand. There will be no entry fee; ADB will
provide the prizes. The winner will receive $100 and a plaque (once the
"Victory at" article is completed and the winner is paid for this
article). The second place winner will receive $50. Third and fourth
place winners will get $25 in credit; fifth through eighth place will
get $5 credit. After we know the number of entries, we will
lock in the format (i.e., decide if there are 32 or 64 seats, decide how
many seats will be reserved for re-entries, seed the aces, and assign
byes). Aces will be "seeded" according to the total number of ace pins
and SFB Gold/Platinum hats (total) each player has in his lifetime
record. Other players (and perhaps lower-rated aces) will be distributed
randomly in a way to avoid same-ship duels as much as possible.
Depending on the size of the tree and the number of active players, we
may give some first-round byes to the highest rated players, and we may
reserve some seats for re-entries. Re-entry seats will go to eliminated
players in the order they ask for them. Fleet Captain Bill
Schoeller (winner of the 2016 tournament) is the judge for this
tournament. As we did in Platinum Hat 2016, Tournament Marshal Steven P.
Petrick will also "ride herd" on the tournament to ensure that games
are played on schedule and the event does not drag. There will,
inevitably, be some delays near the end when re-entries have to "catch
up" to the initial entries. A firm hand on the helm will ensure that
these are as minor as possible. People who do not get their next game
completed in a set number of days will be disqualified and the player
they beat (or a wildcard selected by the judges) replaces them.
Deadlines may be adjusted by the Judge or Marshal to allow for a
player's serious real life unexpected problem or issue. The
winner must send in his Platinum Victory article (which must meet the
standards of previous articles) within 90 days of the end of the event
or be disqualified (in which case he will get no prize and there will be
no winner named). Assistance will be available if the winner would like
help writing his article.
Sign up for this tournament here: https://sfbonline.com/tourn_signup.jsp
This Week at ADB, Inc., 3-9 September 2017
Steve Cole reports:
This was a week of steady work
on current projects. We released Hailing Frequencies and Communique #141 on
Saturday the 9th. Because the new ship in Communique was Lyran, we also
included the LDR version.
New on Warehouse 23, DriveThru RPG, and Wargame Vault this week were the
revised Star Fleet Battles Module R3 Rulebook, the new Federation Commander Scenario Log #2, and
the Romulan Armada Unity rulebook.
The Starlist Update
Project moved forward with six new entries.
Steve Cole worked on Shapeways production management,
Communique, Hailing Frequencies, blogs, and other projects. He sent
the reprint countersheets to press for Star Fleet Battles Basic Set, Federation Commander Klingon
Border, Federation & Empire Planetary Operations, and the TU sheet from F&E Fighter Operations.
Steve Petrick worked on the Star Fleet Battles Module R3
update, quality control assembly and shipping, and the Kzinti and Gorn
Master Starship Books.
Leanna kept orders and accounting up
to date.
Mike kept orders going out and rebuilt the
inventory.
Simone did website updates and covers for
the new PDF products posted above.
Wolf guarded the office, chasing
away two serial killers who were pretending to fix their truck on the
parking lot next door.
Jean worked on Hailing Frequencies, managed
our page on Facebook (which is up to 3,893 friends), managed our Twitter
feed (236 followers), commanded the Rangers, dealt with the continuing
spam assault on the BBS and the website itself, managed the blog
feed, proofread Communique #141, took care of customers, uploaded PDFs, and
did some marketing.
Federation Commander Scenario Log #2 Released
Scenarios form a great deal of the history of the Star Fleet Universe. These scenarios (over
50 of them!) were originally published in Communique
#1 through Communique #85. Here they
are gathered into one spot as you requested.
Earlier scenarios have been updated to the current
format. More options have been added to some of the scenarios. Even better,
there is an index by empire involved and the number of players.
You will need Federation
Commander ship cards and rules to play these scenarios; however, you can
also simply enjoy reading about the various parts of Star Fleet Universe
history.
Find your copy here:
SHAPEWAYS: The Fourth Mile
Steve Cole writes:
On August
2nd, I walked into my office and finalized a memo to the staffers
creating a priority system for new miniatures. Every staffer was
consulted about what he wanted to do and could do, after which Jean
and I selected the ships for release on September 1st. The point was
two-fold: First to make sure we got the most important ships and
second to establish that once we had about 30-36 ships for the next
release we would upload more when we had a chance to do so without
delaying non-Shapeways projects.
Every sculptor was assigned an easy-kill
ship or two and asked to get them in by the 10th and a priority ship
to be delivered on the 20th, after which they could create and send
whatever they wanted to based on our prior guidance of their
priorities. The sculptors are creative guys and sometimes during
August they got inspired and created ships nobody put on the schedule.
They were officially told that we would still accept and eventually
upload these extra ships but that we would first process their
priority and easy kill ships. Extra ships might be delayed to the next
month if we were busy.
The system recognized a salient fact: just because a
sculptor can do it doesn't mean that Steve Cole, Jean Sexton, and
Chief Engineer Will McCammon have time to deal with it. Jean and I got
almost nothing done except Shapeways during July because we allowed
the schedule to grow from 30 ships to 55. I have my projects
(countersheet reprints, Federation Commander Scenario Log #2, A Call to Arms: Star Fleet Book Two,
Captain's Log #53, and Federation Admiral) while Jean has hers
(marketing, revising GURPS Prime Directive, editing Traveller Prime Directive, and proofreading Master Starship
Books). Will McCammon (besides a daytime job and a family) has his own
ships to do; scaling the first ships of a new empire can take more
time than creating several new ships. With the ships coming in early
we could all get the key units done, then focus on non-Shapeways
projects and work a few extra ships into the store during odd moments.
The easy kills and priority ships would never be the only thing that
got done, just as far as we could afford to give Shapeways total
priority over all other projects.
If any part of me expected the sculptors
to push back and want to do more ships, not less, I was wrong. They
quickly joined into the team effort, working on what they were
assigned first and everything else later, fully expecting that just
because they sent six extra ships didn't mean Jean was willing to
delay the GURPS Prime Directive revision to process them immediately. Jean actually
set up a system to do a ship a day and on the 17th commented that she
was uploading the 19th ship for 1 Sept (the last one she had) and
would I please "guide" the sculptors to send a few more.
They did.
Will
McCammon had an easy ship (the Federation Galactic Survey Cruiser, since Jean
wanted a Federation ship and Will already had the Federation cruiser) and had a priority
target in the B10 for 1 September and the key drone-armed fighters for
1 October.
Matthew Lawson, who has years
of ships already done and on file, selected easy kills from Omega, the
Seltorians, and the Frax, then focused on the Falcon Mauler for 1
September and the King Condor battleship for 1 October.
Steve Zamboni already had four Tholian carriers
sent to us during July, but those were all extra ships. He had an
extensive bank of freighters already done and we had already scheduled
the two empty civilian tugs. His priority mission was the WYN
dreadnought Nancy, which he had already finished, giving him time to
work on the Tholian dreadnought for 1 October and some other
projects.
WYN Auxiliary Dreadnought in our store on Shapeways.
Gary Pollock picked off
a couple of Hydran frigates as his easy kills then got quick
scale approval for the Paladin Dreadnought as his priority ship. He
also finished the Hydran gunboats.
Chris Nasipak picked off the
Lyran gunboats for his easy kill and the Lyran dreadnought for a
priority target, then moved on to the Lyran light cruiser (which will
be uploaded on 1 Oct).
It was a good plan, and
deserved to work, but we all knew by the time the plan was down on
paper that something would go wrong and some opportunity would come
up. But nothing went wrong that could not be dealt with. The sculptors
took quickly to the idea of having a plan instead of a vague
outline.
One question that came up many times was whether we could have
the sculptors do flight stands for the ships. (Not just gamers asked
this. Leanna was having trouble finding the commercial stands we have
been using.) A few people even wanted the old Zocchi stand that had to
have a firing arc overlay card. The problem is that Shapeways cannot
compete with a mass production injection molded process using a very
expensive mold that paid for itself a decade ago. The best
approximation we could make of such a stand priced out at $2.67 per
stand in trees of six or twelve. That was of course too high, but
other people were selling similar stands for higher prices on
Shapeways.
One aspect of the overall plan was
to get the rest of the fighters and gunboats done. This worked amazing
well with Lyran, Hydran, Orion, WYN, and Romulan Centurion gunboats
showing up from the sculptors, some of which were even on the
schedule!
In the end, the number of uploads steadily
climbed from 36 to 56. These included the B10 booms and B10K which
were cloned from the B10B model, some 3125 scale Omega ships that
players asked for, the stands and toppers, and a few other odds and
ends. (We will get the rest of the 3125s Omegas up next month. We just
ran out of time.)
At one point during the month we
contacted Karen Schnaubelt, the daughter of Franz Joseph, who
graciously changed our license to allow us to put the official Franz
Joseph models on Shapeways. We'll have the destroyer next month, and
the scout after that, with the tug and dreadnought for sometime this
winter.
Someone asked us why we were doing so many
non-television ships but only a few Federation and Klingon ships. The
answer is that the Federation and Klingons ships have to be created,
while two of the sculptors have dozens of ships for the Frax,
Seltorians, freighters, and Omegas already done. (They did them for
their own collections a year or two ago.) We see no reason not to
proceed with uploading those as, well, they're ready. That said, we
are working on more Feds and Klingons. We uploaded three Klingons
(variations of the B10, each in two scales) and the Fed galactic
survey cruiser this month. The schedule includes a new Federation ship
and a new Klingon ship (in both scales) every month. Sometimes we'll
even have two or three.
Monsters are a special passion
of mine, and we want to get a new one out every month. This time,
Matthew Lawson surprised us with the Space Manta.
People often ask when
we're going to start doing Gorns or Kzintis or Andros or the ISC.
The trick is that every time we start a new empire it takes a ton of
work to dial in the scale and the features. At best, we can do one
project like that a month. For October 1st, that project will be to
get the drone-armed fighters scaled, matched, and into the store.
Sometime after that, we will decide what new empire will come next.
This will probably be Kzintis but we will get around to all of the
others, including the Carnivons and Paravians sometime in 2018.
The same answer applies when people
ask when we will do elite-scale (1/7000) and mega-scale (1/2500)
ships, X-ships, Early Years ships, RPG figures, and other things. We
need to finish a few empires before we launch some big new project.
Nobody wants a product line that includes only half of each
category.
Let me conclude by mentioning that we did the B10 this month.
The Shapeways store began as a way to get the missing 3125 big ships
into production. A metal B10 in 3125 scale would have retailed for at least $60
and we'd have never made a profit on it because it would take at
least seven, maybe ten, molds to cast parts you would have to glue
together. Now, you can get it all in one piece! We do still have metal
B10s in Starline 2400 (3788 scale) for sale and will continue to have them for at least a
year.
The B10 is the first of what we consider the
battleship of the month club. The Romulan King Condor will be next.
Later this year we will have the Tholian, Lyran, and Hydran
battleships, and next year, we'll do the rest of them.
Fourth Wave of Ships Released!
On September 1, 2017, Amarillo Design Bureau released its
fourth wave of ships (56 in all, for over 150 available ships) in its store on
Shapeways.
The Federation gets the galactic survey cruiser which in
peacetime cruises through areas not yet explored, searching for new
civilizations and for planets suitable for colonization but not inhabited by
sapient species. In wartime they become powerful fleet scouts that can carry
six fighters.
The Klingons get the largest ship ever to fly, the B10B
battleship. While this ship is one piece, the B10B boom was originally designed
to detach and so the B10B boom is also available. The B10K battleship with more
aztecking is also available.
The Romulans get a flotilla of Centurion gunboats. They
also get the powerful Falcon mauler.
The Tholians get even more carriers: the destroyer
carrier, the heavy carrier, the police carrier, and the war cruiser carrier.
These one-piece ships have the fighters they carry molded into the mini.
The Hydrans add to their fleet with the Crusader frigate
leader, Cuirassier frigate, and the Paladin dreadnought. They also get a
flotilla of Harrier gunboats.
The Lyrans and their wayward county of the Lyran
Democratic Republic get their dreadnought. They also get their Bobcat gunboat
flotilla.
3125 Scale Lyran Lion Dreadnought
The WYN Star Cluster has a ragtag fleet that can only win
because every ship that comes through the radiation barrier is badly degraded.
Their auxiliary dreadnought is known as the "Nancy." They also get
their Freedom Fighter gunboat flotilla.
The Seltorians add a new heavy cruiser (NCA).
The Frax get a war cruiser scout to use its powerful
special sensors to locate enemy targets and threats.
The Maesron add a light cruiser to their fleet. They all
are also now available in the larger 3125 Scale.
The Trobrins add the Patroller to their fleet.
The Koligahr are part of the Omega Octant and the
spherical hull sections of their ships are built underwater, and then launched
into space to be assembled in orbit. Check out their patrol boat!
Two new tugs show up without any pods: the Harbor and
Salvage tugs.
And we introduce some new empires, too!
Probr ships are built from a combination of one of more
of the "basic hulls" and various wings are added on. Their Steel
Heavy Cruiser is an example of this building technique.
The Orion Pirates are, well, pirates. They get their
Buccaneer gunboat flotilla.
Have we got a monster for you! The space manta wasn't
found until fairly late in recorded history because it destroyed every ship it
found. Can you be the first to defeat it? The space manta comes in three
different sizes.
Because you asked for them, we have added stands (both a
single one and a dozen in a sprue) and stand toppers that will hold three,
four, or six fighters or gunboats. We hope you like them.
This Week at ADB, Inc., 27 August - 2 September 2017
Steve Cole reports:
This was the week we released 56
new ships on our store on Shapeways. We did get hit for 15 minutes by a DOS
attack but the hosting company shut it down.
Tholian Heavy Carrier in our store on Shapeways.
The Starlist Update Project moved forward with six
new entries and an update.
Steve Cole worked on
Shapeways, countersheet reprints, Federation Commander Scenario Log #2, Federation Commander Reference Book
Federation #1, blogs, and other projects.
Steven Petrick worked on Captain's Log #53, Star Fleet Battles Module R3, quality
control assembly and shipping, and the Kzinti and Gorn Master Starship Books.
Leanna kept orders and
accounting up to date.
Mike kept orders going out and rebuilt the
inventory.
Simone did website updates, product
covers, and some graphics.
Wolf guarded the office, chasing away a dachshund and a pit bull who dared to look in his window.
Jean worked on the GURPS Prime Directive revision and our store on Shapeways, managed our page
on Facebook (which is up to 3,890 friends), managed our Twitter feed
(234 followers), commanded the Rangers, proofread Federation Commander Scenario Log #2, dealt with the continuing spam
assault on the BBS, managed the blog feed, took care of
customers, and did some marketing.
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