On Finishing A Call to Arms: Star Fleet Deluxe Edition
Steve Cole writes:
The plan for A Call to Arms: Star Fleet, Book-1.2 called for a preliminary "Basic Edition" which would fulfill the promise Mongoose made to replace the original book and its rules with a working rules set, followed by a "Deluxe Edition" which would have the same rules but with more art, background, an expanded painting guide, a new tactics section, and expanded annexes. It is the Deluxe Edition that will become the printed hard copy rulebook. The battle plan was to get the PDF version of Deluxe-1.2 (and the PDF version of Federation & Empire: Minor Empires) onto to download stores, then do Captain's Log #51, then check any player reports and do the hard copy versions of ACTASF Deluxe (and F&E Minor Empires).
We are taking the
opportunity to put the story of how this project came together into
the blog as a lesson in project management for customers and other
game companies alike.
The first step was to notify the design and
editing team of the plan, and to post a public "last call"
for input. This gave Tony L. Thomas (developer of Book-1.2) time to
round up any rules fixes and players a last chance to get any
questions they had answered and any suggestions they made
processed.
Steve Cole then set about creating the
Deluxe Edition. The first thing he did was to check the corresponding
(smaller) chapters in the Basic Edition. He discovered a problem with
the painting guide chapter (which was written for the original resin
ships that are no longer produced) and asked Tony to do a
new painting guide. Steve then went to work on the parts he had
to create.
The expanded background from
Chapter 10 was not that difficult, but there was a lot of it. He
consulted the published background of the Federation, Klingon Empire,
Romulan Empire, Kzinti Hegemony, and Gorn Confederation and expanded
the material in the Basic Edition accordingly. He even added the lists
of presidents and emperors from the Prime Directive roleplaying books.
Once complete, this section went to Jean Sexton for proofreading.
The new
tactics chapter was fairly easy to compile, as we had published many
tactics articles in issues of Captain's Log. We simply copied all of
that into the ACTASF format and sent it to Tony, who
approved some of it, deleted items that applied to deleted rules, and
rewrote some parts of it to reflect the updated rules. This new
chapter then went to Jean who was giving her Purple Pen of
Proofreading a workout.
Steve then took the Basic Edition Annex chapter
and added some additional material (Tony's designer notes,
a fleet chart, a new glossary, and some notes about A Call to Arms rules not
used in ACTASF), created the Deluxe Version of the Annex chapter, and
sent that to Jean for proofreading. (Well, that's the simple
version. The real story is that Steve opened up the annex chapter,
dumped in everything he could find including tactics, notes, and other
things, and gave that stewpot of unrelated items to Jean. She then
divided the "junk basket" into three parts like Gaul: the
new annex chapter, the new tactics chapter, and "other stuff we
might use somewhere sometime but not in the book." Steve then
reformatted the material into the three parts and submitted the
tactics and annex chapters to Jean.)
Steve then moved on to the painting
guide chapter, using Tony's new text and photos, some of the
original text and photos, a revised asteroid article, and Matthew
Sprange's history article about the Red Dagger Squadron (and Tony's
photos of ships painted for that squadron) to create the revised and
expanded painting guide section. This was when Steve discovered that
when Mongoose sent the original photos of this section months earlier,
they had accidentally left out a few of them. Steve did not inventory
the photos when they originally arrived, but once he found what was
missing, he asked for them and Mongoose sent the photos. This should
have inspired Steve to check another archive of photos from Mongoose,
but it did not.) Once the photos were in place, Steve gave this
chapter to Jean.
Jean proofread the four chapters and sent them back to Steve
for fixes. Steve made the fixes (more or less) and Jean checked them,
having some of them done over, suggesting alternatives to others, and
finding some more. A few back-and-forth passes and both Jean and Steve
declared the expanded "back of the book" chapters
finished.
At this point, Jean
pointed out that page 1 (the table of contents) and page 2
(publisher information) had to be different for the Deluxe Edition.
Steve printed her the Basic Edition pages which she marked up. A few
round of back-and-forth and these were ready.
Steve then turned his attention to Tony's report of some
minor corrections (and a few from Jean) for the "core" pages
3-96 which were common to both Basic and Deluxe Editions. These
changes were quickly made, but care had to be taken to make the
changes to Basic Revision E (producing Basic Revision F) before we
created the Deluxe versions of those pages (which differed only in the
footers and some added art). That "last call" for input
resulted in one avid player sending five requests for clarifications
(which were made as needed) and 13 proposals for rules changes
(one of which had been made a year ago and another was used; the rest
would have required sending the entire game back to playtesting. While
some of those were worthy of consideration, that starship had left the
dock).
Once all the changes were made, Steve "cloned"
the core chapters, changed the footers, and had the Deluxe versions --
except for the art.
There were two types of added art to be
added to the core pages. One was to survey the pages and fill any
empty spots from the clip art file (which fortunately Steve had
taken an entire day to organize years ago.) This was easily
accomplished. The more complex element was to add the "photos of
painted miniatures" to the ship cards in Chapter 9. This should
have been easy as we only had to insert the file of photos from the
original book. There were a few tricky bits here, however.
First, the file we
had received (a year earlier) was not complete. Steve asked Mongoose
for the missing pieces. Here we faced a problem. Steve sent the
request after Mongoose closed on Friday. By the time Steve could
expect to get the photos on Monday, Mongoose would already be closed.
(There is a six-hour time zone problem between Texas and London.) As
a backup, Steve Cole asked Tony Thomas and Kent Ing to provide
photos of these ships from their own fleets. Steve really hated doing
this as it might have turned out that Mongoose would make their
actions unnecessary, but both were willing to send them anyway (even
building and painting ships for the purpose). Against Jean's advice,
Steve had included a prediction in Communique, released on Saturday,
that the Deluxe Edition would be uploaded Monday. Steve felt confident
that between Mongoose, Tony, Kent, and a secret backup plan, all of
the missing art would somehow turn up. Jean reluctantly agreed that
Steve "had a plan that deserved to work."
Some of the ships that Tony and Kent
did were for the "civilian" section which did not have
photographed minis in the original hard-bound book printed years ago
by Mongoose. With the help of Tony and Kent, these ships now have
proper photos. Others were used for a couple of ship cards which Steve
Cole had added to the game when doing Edition 1.2 and then promptly
forgot to arrange art for.
Monday came
and Mongoose provided all but one of the missing ships. Even with all
of the ships from Mongoose, we went ahead used some of Kent's
Federation photos because this added more variety to the book, and
Kent is a swell guy who went out of his way.
It turned out that missing ship was missed because
Mongoose's art director did not realize that the Kzinti Fast Cruiser
and the Kzinti Fast Battlecruiser were the same thing. (Jean pointed
out that Steve's Tolkienesque tendency to use multiple names for the
same ship had once again exploded.) This was a problem because with
the time zone differences, it was already too late to get the missing
photo. By dumb luck, this was the ship
that Tony tried to paint in a hurry, but Tony had ultimately decided
not to send a photo of a ship he considered to be unworthy of the
product. Steve then turned to his last backup plan: He asked Jean to
extract the ship photo from the ship roster card file. Jean said that it was
too hard to extract the ship since she doesn't know how to use
Photoshop and Simone Dale, our graphics director) was not scheduled to work before the deadline to
upload the PDF of the Deluxe Edition. Steve told her to export a
photoshop version of the ship card and sent it to Simone's computer.
(Steve thinks he can run Photoshop. Simone and Jean are
skeptical.)
With the clock ticking and the deadline looming, Jean went to
her archives of ship roster cards to extract the needed ship art. At this
point she discovered that when Jon Woodland worked on the ship cards a year
earlier, he had noticed the missing Kzinti fast ship and had gotten
the original photo from Mongoose. Jean extracted that image from the ship roster card and sent that to Steve, who
celebrated the good fortune with a suitable exhortation and placed the
ship in the book.
Then the final step
began. Steve opened each chapter of the Deluxe file and exported
it as a PDF, then strung all of the PDFs together in a single file. It
was noted that the Deluxe Edition PDF is three times the size (in megabytes) of the
Basic Edition PDF because of the extra art.
Leanna printed a
copy of the Deluxe PDF and Jean checked it. She found two minor
glitches, neither of which affected game play, and (looking at the
clock) got the file uploaded with a few minutes to spare.
And that is how we managed to get a complicated project done under a tight deadline.
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