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Monday, September 28, 2009

The Federation & Empire Variation that Never Was

This is Steven Petrick Posting.

Working in a game system with multiple outlets, odd things can occur to you.

One that has occurred to me that I would kind of like to play with is the simulator empires (published in Module C4, Module P6, Stellar Shadows Journal #1, and Stellar Shadows Journal #2/Captain's Log #28, along with a few units for the various empires in other products).

The Frax (R51.0) could be the Klingons, the Qari (R52.0) could be the Federation, the Triaxians (R53.0) could be the Gorns, the Sharkhunters (R54.0) could be the Romulans, the Barbarians (R55.0) could be the Inter-Stellar Concordium (maybe also the Seltorians and Jindarians), the Flivvers (R56.0) could be the Tholians, the Deltans (R57.0) could be Lyran Democratic Republic, the Britanians (R58.0) could be the Hydrans, the Canadi'ens (R59.0) could be the Kzintis, the Hispaniolans (R60.0) could be the Vudar, the Eighth Air Force (R61.0) could be the WYN, the Peladine (RJ1.0) could be the Lyrans, and the Paravians (R18.0) could be the Orions, Orion Pirate Cartels, and Andromedans.

Counters would have to be done, special rules (e.g., Flivver Hoverwarp effect on combat, Qari Scud/Scaleboard missile attacks, etc.) would need to be written. Fleets developed, alliances re-allocated (just because the Sharkhunters are in Romulan Space, that does not mean they are the Romulans and enemies of the Qari in Federation Space). All of this needs to take into account how the Empire operates (which is why the Eighth Air Force is the WYN, since their photons are one-shot wonders that cannot be reloaded during a scenario, and a special modification of their rules would have to allow them to fire their photons at "Zone Crippled" ships since they cannot fire them at normal ships). Might require rules allowing the Eighth Air Force ships to "dock" to reloading facilities (bases) during a scenario to reload the photons. It does make them defensive units, and the major WYN rules would have to remain in effect (Cluster is wealthy and worth conquering, but none of the three surrounding empires will allow one of the other two to do so).

So, yes, there is a lot of it playing around in my mind. It might make for an interesting variation on Standard Federation & Empire. It may also be just too complex and uninteresting to bother with. And, yes, new units would need to be developed (e.g., Tugs).

But it does play in my own mind and has for quite a number of years.