Sometimes One Spy is Worth a Division
This is Steven Petrick posting.
During our "Revolutionary War" in which we sought independence from England, the British navy won most of the crucial battles.
Most.
One they lost (some call it merely a "draw") was "The Battle of the Capes."
From our standpoint, perhaps the most crucial naval battle of the war in that the French navy not only prevented the British navy from relieving Cornwallis at Yorktown, but permitted French ships to deliver supplies and equipment to the combined and American and French forces to press the siege.
I have known about the Battle of the Capes for quite a while, but recently had a data point provided that very much changes what happened there.
According to this data point, the Colonial spy ring that Washington had arranged to be created in New York included a publishing business. The man running this business was thought by the British to be a reliable Tory.
At this critical juncture (well before the battle of course), the British revised their "Signal Books." This is the book used to read the flag signals used by ships to communicate. An extra unauthorized copy of the book was made by the publishing business, smuggled out of the city, and passed to the French such that, when the "Battle of the Capes" was fought, the French Fleet was able to read the British signals during the battle.
I do not know if this is true. There is only one data point on this (I have read of the battle, seen the Smithsonian museum's take on it when I was much younger, but until I read this in a recent book, had never previously heard of this . . . but then the whole body of work on Washington's spy ring seems to have only in the last decade or so been brought into public light).
And, no, the data point is not in the AMC TV series "Turned" (although there may be indications in the series that it is about to touch on that particular thing).
If this story proves to be true, it could truly be said that Washington's "Culper" spy ring truly tipped the scales in our favor in the war.
This Week at ADB, Inc., 18-24 June 2017
Steve Cole reports:
This was a
week of steady work on current projects. We got our store on Shapeways opened on the 20th and spent the rest of the week working on it,
supporting it, marketing it, planning for July releases.
Klingon D7B Battlecruiser render
in Hi-Def Black Acrylate
Steve Cole worked on Captain's Log #53, F&E SITs,
Shapeways blogs, and other projects.
Steven
Petrick worked on the Star Fleet Battles: Module C3 update, quality control assembly and
shipping, and the Kzinti Master Starship Book.
Leanna kept orders and
accounting up to date.
Mike kept orders going out and rebuilt the
inventory.
Simone did website updates and some
graphics.
Wolf guarded the office, chasing away a robin.
Jean worked on the opening of our store on Shapeways
and on the GURPS Prime Directive revision, managed our page on Facebook (which is up to 3,840 friends), managed our Twitter feed (229 followers), commanded the
Rangers, dealt with the continuing spam assault on the BBS, managed
the blog feed, took care of customers, and did some marketing.
ADB Opens a Store on Shapeways
Amarillo Design Bureau, Inc. is pleased to announce a new
way to acquire the ships that you love. We have opened a new store on Shapeways
which you can find here: https://www.shapeways.com/shops/amarillo-design-bureau-inc
We have ships in three scales:
3788 Scale (1/3788) is the classic scale that makes the Federation
heavy cruiser three inches long. Ships in this scale should look at home next
to your Starline 2400 miniatures.
3125 Scale (1/3125) provides larger ships that some gamers prefer, especially
for tabletop games or display. Ships in this scale should look at home next to
your Starline 2500 miniatures.
Omni Scale is a range of miniatures that cannot be done in either of the above
scales because they would be too big (a starbase would be bigger than a dinner
plate) or too small (fighters would be smaller than the head of a pin). Some
"General" cargo ships are done in Omni Scale to reduce cost as cargo
ships are really big compared to warships.
For our opening we have the iconic Constitution-class heavy cruiser from the Federation and its
opponent, the Klingon D7B battlecruiser. There are other ships from the Romulan
and Klingon empires.
We also chose ships from empires that are a bit different
(the Seltorians who are foes of the Tholians) or from the minds of simulator
programmers (the Frax, used to train officers of the Klingon Deep Space Fleet
to handle unexpected enemies). We will be adding ships from the Omega Octant in
the near future.
What is an empire without its logistical fleet (sometimes
called “targets”)? We have started adding freighters and the never-seen-before
skid utility ships.
If you have an account on Shapeways, don’t forget to
follow us (adbinc) to get all the announcements.
We hope to see you there!
RANDOM THOUGHTS #290
Steve Cole ponders thoughts on
dinosaurs:
1.
Tyrannosaurus-Rex specimens found lately:
Black Beauty (Alberta, 1980 28 %)
Stan (South Dakota, 1987 63 %)
Wankel Rex (Montana, 1988 46 %)
Sue (South Dakota, 1990 85 %)
Scotty (Saskatchewan, 1991 over 70 %?)
Samson (South Dakota, 1992 over 70 %?)
Peck¹s Rex (Montana, 1997 40-80 %?)
Bucky (South Dakota, 1998 34 %)
B-Rex (Montana, 2000 37 %)
Jane (Montana, 2001 50 %)
Tristan (Montana, 2010 57 %)
Trix (Montana, 2013 80 %)
Baby Bob (Montana, 2013 over 50 %?)
Tufts-Love Rex (Montana, 2016 - ???)
Note that different scientists have different ways of calculating
percentage (number of bones, weight of bones, volume of bones) so the
numbers aren't necessarily comparable.
2. Dinosaurs have long been
divided into two groups, the bird-hipped ones (stegosaurus,
triceratops, duckbills, but not birds) and the lizard-hipped ones (all
of the meat eaters and all of the sauropods like Brontosaurus). A
recent study suggests that the theropods (meat eaters) are more
closely related to the bird-hipped ones than the sauropods. The issue
is hotly debated.
3. During
the latest Cretaceous, the land masses had separated and the dinosaur
populations of the northern and southern hemispheres were very
different. Tyrannosaurids, duck bills, and horn-faces dominated
western North America and Asia. Abelisaurids (a meat eater, including
Carnotaurus) and titanosaurids (bronto-critters) dominated in South
America, India, and Madagascar. Europe was a bunch of islands with
smaller species. Eastern North America was another continent with a
separate population.
4. Trackways (solid stone that was
once mud with dinosaur footprints in it) are one way we learn about
dinosaurs, but they are far less accurate than one might assume. The
dinosaur might have had mud-caked feet. The tracks might have been
eroded before they were covered up. The pressure of covering them up
might have flattened and expanded the tracks. Nobody knows just how
muddy the ground that became the track way was, or how fast the
dinosaur was running. Exposed trackways are subject to erosion, often
over many years before humans find and preserve them. Trackways are
also favorite targets of thieves and illegal collectors who sell the
cut-away stone blocks to millionaires with secret illegal
collections.
5. The latest analyses indicate the
crocodiles and turtles are more closely related to each other than
either is to lizards or dinosaurs.
6. While not
dinosaurs (actually, long after them), the Pleistocene carnivores Dire
Wolf and Saber-Tooth Tiger are modern favorites and are often found in
bags of plastic dinosaur toys. They had two very different hunting
strategies. Dire wolves, like modern wolves, chased down and wore out
their prey, while saber-tooth tigers were ambush hunters (leaping
cats, like all modern cat species other than cheetahs). This was
determined by analysis of broken-bone injuries found amount hundreds
of skeletons.
7.
Zhongjianosaurus is a new dinosaur from China, and the smallest
carnivore yet found. It was smaller than a pigeon, but was clearly a
dinosaur (a micro-raptor) not a bird or bird ancestor. (Micro-raptors
and bird ancestors are from the same branch of the family tree.)
8. It is hard to tell from a few loose bones or
teeth just what kind of animal you have found. Police who find random
bones today can do DNA tests to find out that their crime scene is
actually just the place where somebody bar-b-qued some pork ribs. No
such luck with dinosaurs. Bushels of dinosaur teeth turned out to
belong to phytosaurs (alligators), a huge pterodactyl wing bone turned
out to be a tree trunk, and most scientists think that protoavis
(claimed to be the earliest bird, dozens of millions of years before
any other) is a jumble of bones from at least two and possibly four
unrelated animals that were all swept downstream in a flood and buried
in a eddy.
9. The ICZN
(International Committee for Zoological Nomenclature) keeps track of
every animal name ever printed. In one recent case, someone named a
new dinosaur only to find out that the name had already been used. In
another case, a name given to a new dinosaur had already been used for
a modern-day beetle. Once a name is used (even if the name proves to
be invalid) it cannot ever be used again. Sometimes different
scientists find different parts of the same kind of animal and each
gives it a name; this is why the Brontosaurus I grew up with suddenly
changed when it was found that a few random bones given the name
Apatosaurus were in fact part of a Brontosaurus. The same scientist
named both and while he always suspected they were from the same
critter, he always preferred Brontosaurus but ICZN rules insist on
Apatosaurus. Later, more skeletons were dug up and some started to
argue that Apatosaurus and Brontosaurus were in fact related animals
like a horse and a zebra. [I was told once that actors unions have a
similar rule so that there can never be two actors of the same name.
This often causes problems when a model or singer tries to break into
acting only to find out that the name they have built up over a decade
was used by some two-bit actor 60 years ago that nobody remembers.
I¹m just saying.]
10. Reptiles cannot chew bones; they can only swallow them
whole. Theropod (meat-eating) dinosaurs, on the other hand, easily
chewed up the bones of smaller (and sometimes larger) animals and ate
them. (We know this because of bone fragments found in fossils of
dinosaur poop.) They did this with incredible bite forces (T-rex
reached 8,52634,522 newtons), teeth that worked more like scissors
than molars, and biting repeatedly in the same place to shatter the
bones into fragments.
This Week at ADB, Inc., 11-17 June 2017
Steve Cole reports:
This was a week of
steady work on current projects.
Steve Cole worked on the Shapeways Store (ad
copy, ship selection, contract, art), Federation Commander Scenario Log #2, Federation & Empire
SITs, blogs, fiction, and other projects.
Klingon D-7B render. Ship will be on ADB's Shapeways store.
Steven Petrick worked on the SFB Module R3
update, quality control assembly and shipping, and the Kzinti
Master Starship Book.
Leanna kept orders and
accounting up to date.
Mike kept orders going out and rebuilt the
inventory.
Simone did website updates, covers for new
products, formated photos and CGIs for upload, and some graphics.
Wolf guarded the office, chasing
away a cranky badger.
Jean worked on the GURPS Prime Directive revision and ADB's future
Shapeways store, managed our page on Facebook (which is up to 3817
friends), managed our Twitter feed (226 followers), commanded the
Rangers, dealt with the continuing spam assault on the BBS, managed
the blog feed, proofread things for the Shapeways Store and FC
Scenario Log #2, took care of customers, and did some
marketing.
Working on the GURPS Prime Directive Revision
Jean Sexton writes:
Steve Cole has said for years that he wanted me working on the roleplaying part of our line. As I got more confident in my roles of marketing and proofreader, I slowly had more time free up. Finally I created the Supplement that we'd promised our patient PD20 Modern players. When I did that, I found some errors that predated my time at ADB. I wondered what other problems were lurking in GURPS Prime Directive, the source for all of our RPG books.
Steve told me to look through the book and see what I found. When the list I submitted got longer than he felt comfortable with, he agreed I needed to give the book a nudge. And then the interesting part started.
We fiddled with some text; that needed to be fixed. At some point, academy templates were dropped that were in our 3e book. I wanted to restore them. Doing that meant adding back some skills. Some of our species referenced traits that somehow had been omitted. Those needed to be re-added. With experience and feedback, we realized that our players didn't all want to play Star Fleet characters. That meant adding in some features that might appeal to traders and Orion pirates. In addition, the GM needs to be able to create bad guys for the heroes to defeat.
Another project of mine was to add information that I as a player wanted -- and I have always been fascinated by the Inter-Stellar Consortium. What makes the Pronhoulites different from the Gorns? How do the Rovillians function on starships? What about the Q'Naabians? The first ISC story showed them interacting with other crew members, not holed up in their separate cabin. Those species have been expanded.
So the work progresses and I think that this will come closer to being a stand-alone book. There are references to the GURPS Basic Set, but those are for items that I think aren't necessarily essential. I'm also trying to mark references to traits and skills we didn't include so players and GMs don't go searching for them. The result will be a greatly expanded and enhanced work, worthy of being a new edition.
In the end, I think players and GMs will have a better reference than they had before. We've learned a lot in 10 years; I hope it shows in this book.
This Week at ADB, Inc., 4-10 June 2017
Steve Cole reports:
This was
a week of steady work on current projects. Progress on the Shapeways
store gave us hope we can open it with a dozen ships the week after
next.
We released Hailing Frequencies for June 2017 and Communique #138.
The Starlist Update Project moved forward with
three new entries and two updates.
Steve Cole worked
on Captain's Log #53, Federation & Empire SITs, blogs, the newsletters, the Shapeways store,
and other projects.
Steven Petrick worked on Captain's Log #53, quality
control assembly and shipping, the Star Fleet Battles Module C3 and Module R3 revisions, and the Kzinti
Master Starship Book.
Leanna kept orders and
accounting up to date.
Mike kept orders going out and rebuilt the
inventory.
Simone did website updates and some
graphics. She released Hailing Frequencies and Communique.
Wolf guarded the office, chasing away a
dachshund who tried to assassinate Steve Cole.
Jean worked on the GURPS Prime Directive revision, managed our
page on Facebook (which is up to 3,809 friends), managed our Twitter
feed (224 followers), commanded the Rangers, dealt with the continuing
spam assault on the BBS, managed the blog feed, proofread Communique #138, took
care of customers, and did some marketing. She also wound up the visit by her mother (now safely back home) by visiting the Cap Rock Canyons and going to see the Charles Goodnight home.
The Top Ten Mistakes in Fiction
10. It’s the middle of a war and
your characters refer to the border (as in “we must get back to the
border”). Guys, the border became irrelevant when the invasion started.
It’s the front line you want. Of course, if you’re talking about pushing
the enemy back to the original border, then border is the correct word.
9. Using the word it’s as a possessive. The possessive form is simply "its." It’s" means "it is."
8. Be careful using dashes. Any time a dash can be used, another
punctuation mark would work, but there are rare cases when it makes
sense — such as a pause in the conversation.
7. It seems that grammar schools no longer teach people how to punctuate or capitalize dialogue.
Wrong: “Take the ship to the left helmsman.” Said the captain. “And bring us behind them.”
Right: “Take the ship to port, helmsman,” said the captain, “and bring us behind them.”
6. Klingons, more than anyone else, avoid being chatty in combat. When
writing Klingon dialogue, go back and see how many words you can delete.
Consider:
Chatty Human: “The warp power is at maximum. Engines are running within
acceptable parameters. That new flux coupler Korik-than installed seems
to be hanging in there. The batteries are at 100% status.”
Terse Klingon: “Warp power max, parameters acceptable, new coupler stable, batteries 100%.”
5. Write a story about a great, anguished, heart-rending debate about something every SFB player knows the result of.
4. Fight the entire battle without launching a drone from your racks. In
fact, totally ignore the fact that the ship in your story even has
drone racks. Alternately, ignore reserve power.
3. Be sure to get the year wrong. Pick a year for your story when the
two empire were not at war, or when the ship you are using had not been
built, or when the situation your story presents could not have
happened.
2. Give the hero of your story your own name.
1. Have the ship’s crew do something that makes no sense, such as stopping in enemy territory without charging the phasers.
(c) 2005 Amarillo Design Bureau, Inc. Captain's Log #31.
Master Star Ship Books Are Still Coming
This is Steven Petrick posting.
The Kzinti Master Star Ship Book has gone to the proofers (at least the first section of it, dubbed the "Main Section" which includes all of the formally published ships that are not Early Years, advanced technology, or published only in Captain's Log). Reports have been coming in and are being processed.
Lest you think this means I am sitting back and relaxing as this is going on, I have gathered together the various elements needed to create the Gorn Master Star Ship Book and am currently (among other tasks) going through the heartbreak of trying to hammer it into the approved format.
With all of these books there is the problem that the format has been constantly reinvented over the years. Often the format was driven by "space" constraints, so in order for a ship description to be done, elements that would normally be separate get folded into a paragraph to save a few lines on a page of text. Part of doing a Master Star Ship Book means tracking these down. Then adding all of the new data points and special considerations.
In some books the lists of known ship names precedes the "SSD and counter" note, while the standard for the Master Star Ship Books is that the known ship names are the last items listed.
And every empire seems to have its own "unique" parts of the format which have to be inserted. (The Gorns, for example, have a listing for the number of balcony systems each ship has).
So if I often look dazed and shell shocked after working on one of these books for a few days, there are reasons for it.
Gorn Medium Cruiser
Art by Adam Turner
This Week at ADB, Inc., 28 May - June 3 2017
Steve Cole reports:
This was a week of steady work on current
projects.
Steve Cole worked on Captain's Log #53, blogs, Federation & Empire SITs,
the Shapeways store, caught up on FYEO, and other projects.
Steven Petrick worked on Captain's Log #53, quality control assembly
and shipping, and the Kzinti Master Starship Book.
Leanna kept orders
and accounting up to date.
Mike kept orders going out and rebuilt the
inventory.
Simone did website updates and some
graphics.
Wolf guarded the office, chasing away a
cobra.
Jean worked on the GURPS Prime Directive revision, managed our
page on Facebook (which is up to 3,810 friends), managed our Twitter
feed (223 followers), commanded the Rangers, dealt with the continuing
spam assault on the BBS, managed the blog feed, took
care of customers, and did some marketing. She had company this week and Jean spent some time with
her company, including watching the annual cattle drive.
The Top Ten Ways to Get a Ship Rejected
10. Include this sentence: “They improved the turn mode by doing
[something you cannot see on the SSD and which has no cost].” A favorite
here is “lowering the engine struts”.
9. Take a sheet of graph paper and see how many boxes you can draw on it to make a really big ship.
8. Create a grid listing all of the common variants for the selected
empire and all of the basic hull types. Then fill in the grid with the
ships already in the game. The empty boxes are then the ships you
submit. For example, the survey version of the Kzinti CL and the drone
bombardment version of the Klingon E7.
7. Add foreign technology to your ship. The Klingons always wanted ESGs,
didn’t they? If the Feds can buy plasma-Fs from the Gorns then why
can’t the Kzintis?
6. Create a single ship designed for at least two missions that do not
work well together, for example, a commando ship that does drone
bombardment, or a base constuction ship that mounts extra heavy weapons
so it can defend itself. Give rare technology to ships likely to get
killed (penal-SFG) or to a low-priority ship that would never have it
(police carrier with F14s).
5. Take any SSD in the game and add a couple of weapons (or even less
creatively, a couple of fighters) and some more power by rearranging
(but not eliminating) the existing boxes.
4. Create a ship for which there is no valid mission, or create a
special mission ship for an empire that never does that mission.
3. Combine sections of ships from at least two different empire, and
call it an “allied project” or “conversion of a captured ship.”
2. Create a ship that carries things that are very rare, such as a Federation carrier with F14s, F15s, and F111s.
1. Adding nuclear space mines to any non-Romulan ship other than a
minelayer. This includes adding mine racks to standard warships just
because you want those NSMs.
(c) 2005 Amarillo Design Bureau, Inc. Captain's Log #31.
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